Guild Rules
Daily shores
The following things are written in stone on every members to-do list
Guild Activity
You should go for a minimum 1250 Guild Activity Points when possible. 1250 completes 3 daily quests for the individual and gets the guild 37500 if all members reach that goal, then we need only 7500 to the third tier of guild activity which hopefully the most active members can achieve.
Enchant 1 Glyph a day and get 700 Activity Points
Titanite
All knights should strife for a daily lot of 90 Titanite in Dungeon. That is one Save Point.
Always stop your run at a Save Point. This will maximize your gain and make the run next day much easier. If any of your tanks is below 50% health you should probably stop.
Sanctuary
You should buy Chaos Particles for gold from the merchant each day. Training you Pet is always necessary. It brings a significant edge over Heros not using them.
Friendship
You are required to Gift Friendship Chip's every day.
Guild Wars
You are required to submit/update to their best teams to Guild Wars every day.
Rules of the Arena and Great Arena
Do NOT attack fellow guild members in the Arena and Great Arena!
Advice for Grand Arena: Try to not make your best team to obvious. it is very easy to counter by ignoring it totally by using 1 lvl 1 hero and and then placing your best heros against you two weakest teams.
Rules of the Adventures
Use Chaos Particles to buy low level items for pets. It is much more efficient then running low level adventures.
You are expected to take all your spawns with 1 attack except for the boss.
Be at least 5 levels higher than minimum level befor starting or joining an Adventure.
Do not start low level adventures if you are not 100% sure 2 other will join.
Low level is defined as lowest level guild member - 5
Do not start high level adventures if you are not 100% sure other will join.
High level is defined as 6th highest level guild member - 5 (not including yourself).
The person starting an adventure are responsible to coordinate the Adventure.
Post instructions in Adventure Chat. You can use Standard Adventure Path's.
Everyone joining an Adventure expect to be able to collect ALL chests.
3 small chests is better then 2 small and a failed boss chest.
Rules of Engagement in Guild Wars
All champions must participate. If you fore some reason can't participate you must inform our generals the day before, at the latest, so they can make strategy adjustments.
Follow the generals orders!
Read the Guild Chat before engaging. Updated orders and current tactics is posted there.
If anything is unclear ask in Guild Chat.
Example:
You have two targets. Your first target almost gets taken down. What to do? Attack the same taget again or attack your other target. The answer is different depending on the generals strategy, how strong your team is and how many attack remain from other champions.
Rules of the Guild Raid
All players are expected to use all attacks agains minions.
All players are expected to use all attacks agains boss.
Raid level is usually set to the highest level the guild can beat. This will mean that weaker members will struggle against some minions and gain lower personal gain. The guild beating a higher level boss will more than compensate for this.
Rules of the Guild Chat
Anything political strictly forbidden
Topics not related to Hero Wars should be avoided.
The following things are written in stone on every members to-do list
Guild Activity
You should go for a minimum 1250 Guild Activity Points when possible. 1250 completes 3 daily quests for the individual and gets the guild 37500 if all members reach that goal, then we need only 7500 to the third tier of guild activity which hopefully the most active members can achieve.
Enchant 1 Glyph a day and get 700 Activity Points
Titanite
All knights should strife for a daily lot of 90 Titanite in Dungeon. That is one Save Point.
Always stop your run at a Save Point. This will maximize your gain and make the run next day much easier. If any of your tanks is below 50% health you should probably stop.
Sanctuary
You should buy Chaos Particles for gold from the merchant each day. Training you Pet is always necessary. It brings a significant edge over Heros not using them.
Friendship
You are required to Gift Friendship Chip's every day.
Guild Wars
You are required to submit/update to their best teams to Guild Wars every day.
Rules of the Arena and Great Arena
Do NOT attack fellow guild members in the Arena and Great Arena!
Advice for Grand Arena: Try to not make your best team to obvious. it is very easy to counter by ignoring it totally by using 1 lvl 1 hero and and then placing your best heros against you two weakest teams.
Rules of the Adventures
Use Chaos Particles to buy low level items for pets. It is much more efficient then running low level adventures.
You are expected to take all your spawns with 1 attack except for the boss.
Be at least 5 levels higher than minimum level befor starting or joining an Adventure.
Do not start low level adventures if you are not 100% sure 2 other will join.
Low level is defined as lowest level guild member - 5
Do not start high level adventures if you are not 100% sure other will join.
High level is defined as 6th highest level guild member - 5 (not including yourself).
The person starting an adventure are responsible to coordinate the Adventure.
Post instructions in Adventure Chat. You can use Standard Adventure Path's.
Everyone joining an Adventure expect to be able to collect ALL chests.
3 small chests is better then 2 small and a failed boss chest.
Rules of Engagement in Guild Wars
All champions must participate. If you fore some reason can't participate you must inform our generals the day before, at the latest, so they can make strategy adjustments.
Follow the generals orders!
Read the Guild Chat before engaging. Updated orders and current tactics is posted there.
If anything is unclear ask in Guild Chat.
Example:
You have two targets. Your first target almost gets taken down. What to do? Attack the same taget again or attack your other target. The answer is different depending on the generals strategy, how strong your team is and how many attack remain from other champions.
Rules of the Guild Raid
All players are expected to use all attacks agains minions.
All players are expected to use all attacks agains boss.
Raid level is usually set to the highest level the guild can beat. This will mean that weaker members will struggle against some minions and gain lower personal gain. The guild beating a higher level boss will more than compensate for this.
Rules of the Guild Chat
Anything political strictly forbidden
Topics not related to Hero Wars should be avoided.