Adventure #6 Paths

Guides, and adventure paths
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Fenriz
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Adventure #6 Paths

Post by Fenriz »

This is another path that should be followed in the order you join the adventure. Although it is available at level 70, it is recommended you wait until your heroes are level 75 and maxed for their level before attempting.

The towers protecting the boss on this map cannot be reasonably cleared by one player, EACH PLAYER MUST CLEAR ONE TOWER BUFFING THE BOSS BEFORE ANYONE CAN ATTACK THE BOSS!

The player who starts the adventure should take the red path. You remove the most towers for the other players and only need to wait at the very end of the map right before the boss. This leaves one attack for the boss.

The second player should take the blue path. You will remove the final tower for the third player. This player should stop at #26 after taking their tower buffing the boss. They could either attack the boss twice or take the squad at #23 and have one more attack for the boss. Waiting allows player two to determine whether or not they need more points to get max chests if defeating the boss is assured or getting two boss attacks if max points are assured.

The last player to join should take the green path. This player will have the 3 attacks on the boss, and will not have to wait for any towers assuming the other players have finished their paths. In the event that another player is unable to get destroy their tower buffing the boss, the player that takes the green path has enough extra moves to take all three towers, but this would require one of the other two players to be able to defeat the boss in one attack.

Adventure6Shiskk.jpg
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Here is a video showing this path in action. The video also goes a little bit into how to counter squads by picking the right heroes.

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